In this episode we code a simple game for the PET. It is the classic snake game, where you control a snake that picks up food and grows longer. We learn how to read from the keyboard, and how to limit the speed of the game, as the PET is slow, but not THAT slow.
Month: March 2025
Commodore C16 From Hell Repair
This is another dead Commodore machine from the pile of machines that eazy brought over at the beginning of the year. This time it is a TED machine: the venerable C16. It is completely dead, shows no signs of life. But this has never stopped us. Probably a dead CPU. How bad can it be, eh?
Let’s Code Commodore PET 0x01: Hello World!
This time around we will start another, probably short lived Let’s Code series. It will center around the Commodore PET, the first personal computer made by Commodore in 1977. Even before the VIC20 and C64. It shares a lot of structural similarities, but also has many peculiarities. It does not have any proper graphics support, so we will do a bit of a fancy text based hello world program, using direct screen memory access. We will use the modern, optimizing C compiler named oscar64.